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start:glossary [2017/01/08 21:17] Champion Admin ↷ Page moved from help:glossary to help:start:glossary |
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====== DarkLight Glossary ====== | ====== DarkLight Glossary ====== | ||
- | ; Abstraction : A general term used to describe an object and all of its attached content. For example, an event that triggers a PRO can have other pieces of information published to it. An abstraction can be seen in the Abstraction Graph and the Event View. | ||
; Contextual Memory : Content ingested into DarkLight to provide //context// for your PROs. This is data like employee records, property databases, etc. | ; Contextual Memory : Content ingested into DarkLight to provide //context// for your PROs. This is data like employee records, property databases, etc. | ||
- | ; Collection : a list of entities that can be used by PROs to either include or exclude specific individuals. For example, a list of administrators who are allowed to perform actions that would otherwise be outside their role in the company. | + | ; Collection : a list of entities that can be used by playbooks |
; Entity : An individual instance in the data. For example, an ontology might define a Department as a class, but // | ; Entity : An individual instance in the data. For example, an ontology might define a Department as a class, but // | ||
- | ; Graph : Ontologies are typically represented as graphs, because they contain | + | ; Graph : An "RDF Graph" (Resource Description Framework) is a structured way to represent objects (nodes) connected to each other with named edges (links). Nodes and links are defined |
; Ontology Class : Part of the ontology definition, a class defines a container of information. The naming convention used in DarkLight is that classes start with capital letters and use CamelCase. The icon used for a class in DarkLight is an open circle {{: | ; Ontology Class : Part of the ontology definition, a class defines a container of information. The naming convention used in DarkLight is that classes start with capital letters and use CamelCase. The icon used for a class in DarkLight is an open circle {{: | ||
- | ; Ontology Data Property : Part of the ontology definition, a data property is used to describe an object. Data Properties have ranges that describe what type of data they represent. In DarkLight these ranges are: | + | ; Ontology Data Property : Part of the ontology definition, a data property is used to describe an object. In DarkLight, data properties are used to link facts to objects. Data Properties have ranges that describe what type of data they represent. In DarkLight these ranges are: |
* {{: | * {{: | ||
* {{: | * {{: | ||
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* {{: | * {{: | ||
- | ; Ontology Object Property : Part of the ontology definition, an object property is like a property and a class (so its icon is a circle in a square {{: | + | ; Ontology Object Property : Part of the ontology definition, an object property is like a property and a class (so its icon is a circle in a square {{: |
; OWL : The Web Ontology Language is a formally-defined set of descriptions used to define an ontology. | ; OWL : The Web Ontology Language is a formally-defined set of descriptions used to define an ontology. | ||
- | ; PRO : The Programmable Reasoning Object is used by DarkLight to process information as it flows through the system. The PRO is the mechanism the analyst uses to create the automated rules and conditions. | + | |
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; RDF : Resource Description Framework - a structured way to describe an ontology. See [[http:// | ; RDF : Resource Description Framework - a structured way to describe an ontology. See [[http:// | ||
+ | ; Value : The contents of a variable, regardless of how many individual items are in the variable. Values can be in the form of a single item, or as an array of elements in rows and columns. If a step asks for a Value, it must be written in FreeMarker syntax '' | ||
+ | ; Variable : The name given to something you want to refer to later. Variables are stored in the Package '' | ||
; White List : A list of exceptions to a rule. These are maintained in DarkLight in a Collection. | ; White List : A list of exceptions to a rule. These are maintained in DarkLight in a Collection. | ||
- | ; Working Memory : The part of the database | + | ; Working Memory : The part of the knowledge base that DarkLight uses to store the results of playbooks. Playbooks |
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