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start:glossary [2018/01/19 22:07]
Champion Admin
start:glossary [2018/08/29 00:21]
Champion Admin
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 ====== DarkLight Glossary ====== ====== DarkLight Glossary ======
   ; Contextual Memory : Content ingested into DarkLight to provide //context// for your PROs. This is data like employee records, property databases, etc.   ; Contextual Memory : Content ingested into DarkLight to provide //context// for your PROs. This is data like employee records, property databases, etc.
-  ; Collection : a list of entities that can be used by PROs to either include or exclude specific individuals. For example, a list of administrators who are allowed to perform actions that would otherwise be outside their role in the company.+  ; Collection : a list of entities that can be used by playbooks ​to either include or exclude specific individuals. For example, a list of administrators who are allowed to perform actions that would otherwise be outside their role in the company.
   ; Entity : An individual instance in the data. For example, an ontology might define a Department as a class, but //​Department-Marketing//​ would be an instance of that class.   ; Entity : An individual instance in the data. For example, an ontology might define a Department as a class, but //​Department-Marketing//​ would be an instance of that class.
-  ; Graph : Ontologies are typically represented as graphs, because they contain ​nodes and links. ​The Abstraction Graph in DarkLight represents ​the selected event as a graph.+  ; Graph : An "RDF Graph" (Resource Description Framework) is a structured way to represent objects (nodes) connected to each other with named edges (links)Nodes and links are defined ​in the ontology ​as Classes and Properties, respectively
   ; Ontology Class : Part of the ontology definition, a class defines a container of information. The naming convention used in DarkLight is that classes start with capital letters and use CamelCase. The icon used for a class in DarkLight is an open circle {{:​help:​icon-class.png?​nolink|}}   ; Ontology Class : Part of the ontology definition, a class defines a container of information. The naming convention used in DarkLight is that classes start with capital letters and use CamelCase. The icon used for a class in DarkLight is an open circle {{:​help:​icon-class.png?​nolink|}}
   ; Ontology Data Property : Part of the ontology definition, a data property is used to describe an object. In DarkLight, data properties are used to link facts to objects. Data Properties have ranges that describe what type of data they represent. In DarkLight these ranges are:​\\ ​   ; Ontology Data Property : Part of the ontology definition, a data property is used to describe an object. In DarkLight, data properties are used to link facts to objects. Data Properties have ranges that describe what type of data they represent. In DarkLight these ranges are:​\\ ​
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   ; Variable : The name given to something you want to refer to later. Variables are stored in the Package ''​miscData''​. When content arrives to package from a Data Feed, it is put into a variable called ''​rawInput''​ by default. If a step asks for a variable, it does not need to use Freemarker syntax.   ; Variable : The name given to something you want to refer to later. Variables are stored in the Package ''​miscData''​. When content arrives to package from a Data Feed, it is put into a variable called ''​rawInput''​ by default. If a step asks for a variable, it does not need to use Freemarker syntax.
   ; White List : A list of exceptions to a rule. These are maintained in DarkLight in a Collection.   ; White List : A list of exceptions to a rule. These are maintained in DarkLight in a Collection.
-  ; Working Memory : The part of the database ​that DarkLight uses to process incoming dataPROs can pull objects ​into working memory ​from contextual memory+  ; Working Memory : The part of the knowledge base that DarkLight uses to store the results of playbooksPlaybooks ​can also pull objects ​out of working memory ​as a part of their logic
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  • Last modified: 2018/08/29 00:21